extends Base1
var RUN_SPEED=50.00
@onready var monster=$"../.."
@onready var ani_sprite:AnimatedSprite2D=$"../../Graphics/AnimatedSprite2D"
func enter():
	ani_sprite.play("die")
	monster.add_to_group("can_be_parasited")
func do():
	var vec:Vector2=Vector2.ZERO
	monster.velocity.x=vec.x*RUN_SPEED
